![]() ![]() However, something Sonic CD doesn’t retain from previous games is the fluidity of levels, because believe it or not, the goal of this game is not to get to the end of each level. That’s right, something that at the time would have been groundbreaking, is seen once, for a couple of seconds, within the first minute of the game. It’s just a fancy new animation) and the new, one time only, 3D loop. This one has new sound effects, new abilities (although exactly the same as the spin dash, the Super Peel Out is activated by holding the up direction and tapping the jump button. Like pretty much every Sonic game, the very first level is the one to show things off and give the player a feel for the game. It sets the art style and look of the level perfectly and is a good sign for the future zones. Clearly built by Eggman.ĭropping into the first of the alliteration filled zones, Palm Tree Panic Zone, I immediately agree with everyone that suggested I play with the Japanese soundtrack. ![]() A superbly animated short plays, showing Sonic running through landscapes to ultimately arrive at what looks like a Death Star. I’ve never played the game so who am I to argue? Starting the game takes me into the opening cutscene which is an experience as yet not experienced in a Sonic game. Once in the menu, I made sure to change the soundtrack to the Japanese version as I’d always been told it has the better music. Turning down the volume is advised for this intro The tone is already very different from the previous two games. There’s a sharp woosh sound effect that pierces my eardrums as a sort of 3D looking Sonic turns to me and wags his finger. ![]()
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